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God eater 2 review steam
God eater 2 review steam












god eater 2 review steam

By the end of the approximately 25-hour main campaign I was hovering in the air performing extended combos without even touching the ground like something out of Devil May Cry and zipping around levels with shockwaves trickling out of my arms. To its credit, God Eater 3 didn’t take long to make me really feel like a hyper-charged hero in an anime about fighting giant monsters, and it only escalated from there. The animation is gory and satisfying, but I could have done without the quips from my character like, “Let’s take a bite!” From there, you can use one of three different Burst attacks (Ground, Air, or Step), all of which can be customized and upgraded over time. To enter Burst mode you must first “devour” an Aragami, which is a move that has your weapon literally open up a bloody mouth and take a bite out of the monster itself, charging your Burst meter. Charging up and using your Burst Arts, and staying in Burst mode, is where a huge chunk of the fun and challenge comes from in God Eater 3. God Eater 3 also introduces powerful new attacks called Burst Arts, which are similar to Blood Arts from God Eater 2: Rage Burst. Once a part is broken, you’ll do more damage by attacking that segment. That’s useful for the bigger Aragami because you’ll need to break parts of their body, such as tails, heads, and arms, to momentarily stun and weaken them. This helps keep the already-frantic combat moving at a rapid pace and can be used mid-attack to do things like stay in the air even longer or extend combos. For starters, the new dive attack lets you zoom through the air or across the ground to close distance on enemies after getting knocked back, or when initiating a combo. It just feels better this time around thanks to a few small additions. While the general premise is a bit different – thankfully more original – relative to past games, the gist is all the same: you’re still mashing square and triangle to slash and smash enormous beasts or dodging out of the way of their attacks. Having an in-game explanation for why the weaponry looks so ludicrous is clever, especially since these hybrid weapons are the only things that can kill Aragami.

god eater 2 review steam

In God Eater 3 you take on the role of a powerful human with the ability to fuse parts of your body with Aragami, the monstrous beasts that plague the post-apocalyptic world, to wield massive, badass weapons called God Arcs.

god eater 2 review steam

But it’s also streamlined experience with faster combat, less focus on sometimes-tedious tracking, hunting, and trapping from its rival series, and the inclusion of NPC allies that can be customized to join you on every mission. Plus, you can bring friends along if you want. You embark on missions to track down giant, dangerous beasts and kill them with oversized ridiculous weapons, then do that over and over again across a small variety of maps as you constantly seek to make better gear and incrementally increase your power. Structurally, God Eater 3 is a lot like Monster Hunter, and I mean that in the best way possible.

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Sure, you can just button mash and get through most battles okay, but understanding the intricacies and nuances of how to chain together your explosive Burst Arts, soaring Dives, special attacks, and various combos to defeat inventively designed monsters is where the real thrill is at. You might have to dig a bit to figure out how to do some of the coolest moves and learn to live with some between-battles inconveniences, but once you get the hang of it there’s nothing else like it – even the otherwise comparable Monster Hunter series. God Eater 3 is one of those cases where, thankfully, stellar gameplay makes up for a generic and boring story with bad writing.














God eater 2 review steam